用p5.js制作烟花特效

前言

之前看过一篇文章,使用processing制作烟花特效。效果如下
fireworks

网上调查了一圈了,发现processing是一个互动编程软件,java语言发展而来。而且动画效果是跑在processing专门的模拟器上。
不过好在也有对应的web扩展语言,有processing.js和p5.js。
processing.js在github上已经好几年没有人维护了,一些processing的特性支持不了。为此踩了不少坑,
本文就集中讲解如何用p5.js写烟花特效。

代码讲解

  • processing风格
function setup() {  //processing初始化设置
    createCanvas(window.innerWidth, window.innerHeight);
    frameRate(50);
    imageMode(CENTER);
}

function draw() {  //循环执行,达成画面渲染效果
    background(0, 0, 40);
    for (var i = 0; i < fireworks.length; i++) {
        fireworks[i].display();
        fireworks[i].update();
        if (fireworks[i].needRemove()) {
            fireworks.splice(i, 1);
        }
    }
}

  • 烟花效果
function Fireworks(radius) {
    var num = 512; //一发烟花里,有多少个点 (比较吃机器)

    var centerPosition = new p5.Vector(random(width / 8, width * 7 / 8), random(height / 2, height * 4 / 5), random(-100, 100)); //烟花的中心位置
    var velocity = new p5.Vector(0, -22, 0);
    var accel = new p5.Vector(0, 0.4, 0);

    var img;

    var firePosition = [];

    var cosTheta;
    var sinTheta;
    var phi;
    var colorChange = random(0, 5);

    for (var i = 0; i < num; i++) {
        cosTheta = random(0, 1) * 2 - 1;
        sinTheta = sqrt(1 - cosTheta * cosTheta);
        phi = random(0, 1) * 2 * PI;
        firePosition[i] = new p5.Vector(radius * sinTheta * cos(phi), radius * sinTheta * sin(phi), radius * cosTheta);  //1发烟花里各个点的位置计算
        firePosition[i] = p5.Vector.mult(firePosition[i], 1.12);
    }

    //调整烟花随机颜色,使其更亮丽
    if(colorChange>=3.8){
        img=createLight(0.9,random(0.2,0.5),random(0.2,0.5));
    }else if(colorChange>3.2){
        img=createLight(random(0.2,0.5),0.9,random(0.2,0.5));
    }else if(colorChange>2){
        img=createLight(random(0.2,0.5),random(0.2,0.5),0.9);
    } else {
        img=createLight(random(0.5,0.8),random(0.5,0.8),random(0.5,0.8));
    }


    this.display = function () {
        for (var i = 0; i < num; i++) {
            push();
            translate(centerPosition.x, centerPosition.y, centerPosition.z);
            translate(firePosition[i].x, firePosition[i].y, firePosition[i].z);
            blendMode(ADD);  //各个小点(发光源遮罩效果)
            image(img, 0, 0);
            pop();

            firePosition[i] = p5.Vector.mult(firePosition[i], 1.015); //更新小点(发光源)扩散位置
        } 
    }

    this.update = function () {  //模拟重力加速度
        radius = dist(0, 0, 0, firePosition[0].x, firePosition[0].y, firePosition[0].z);
        centerPosition.add(velocity);
        velocity.add(accel);
    }

    this.needRemove = function () {
        if (centerPosition.y - radius > height) {
            return true;
        } else {
            return false;
        }
    }
}


  • 随机发光源图片生成
function createLight(rPower, gPower, bPower) {
    var side = 64;
    var center = side / 2.0;

    var img = createImage(side, side);
    img.loadPixels();
    for (var y = 0; y < side; y++) {
        for (var x = 0; x < side; x++) {
            var distance = (sq(center - x) + sq(center - y)) / 10.0;
            var r = int((255 * rPower) / distance);
            var g = int((255 * gPower) / distance);
            var b = int((255 * bPower) / distance);
            // img.pixels[x + y * side] = color(r, g, b);
            img.set(y, x, color(r, g, b));
        }
    }

    img.updatePixels();
    return img;
}

  • 接收键盘和屏幕触碰事件
function keyPressed() { //每事件添加一发烟花
    fireworks.push(new Fireworks(80)); //80为烟花初始半径
}

function touchStarted() { //每事件添加一发烟花
    fireworks.push(new Fireworks(80));
    return false;
}

Demo

https://lab.huuinn.com/demos/p5-fireworks/

Github

https://github.com/cangyan/TAV/tree/master/00003_P5_FIREWORKS

参考链接

https://qiita.com/mikittt/items/776e6f2a114866386b54

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